Tuesday, May 12, 2009
UFC Undisputed 2009 Classic Fights
TUF 1 Finale: Stephan Bonnar vs. Forrest Griffin
UFN 6: Karo Parisyan vs. Diego Sanchez
UFC 66: Chuck Liddell vs. Tito Ortiz II
UFC 71: Chuck Liddell vs. Quinton “Rampage” Jackson
UFC 76: Forrest Griffin vs. Mauricio “Shogun” Rua
UFC 77: Anderson Silva vs. Rich Franklin II
UFC 79: Chuck Liddell vs. Wanderlei Silva
UFC 79: Georges St. Pierre vs. Matt Hughes III
UFC 80: B.J. Penn vs. Joe Stevenson
UFC 82: Anderson Silva vs. Dan Henderson
UFC 83: Matt Serra vs. Georges St. Pierre
UFC 84: B.J. Penn vs. Sean Sherk
Monday, May 11, 2009
Full UFC Undisputed roster with stats and styles
Heavyweight Division:
Frank Mir (Muay Thai / Brazilian Jiu-Jitsu) - 91
Big Nog (Boxing / Brazilian Jiu-Jitsu) - 88
Brock Lesnar (Boxing / Wrestling) - 88
Andrei Arlovski (Boxing / Brazilian Jiu-Jitsu) - 88
Tim Sylvia (Boxing / Wrestling) - 87
Cheick Kongo (Kickboxing / Wrestling) - 87
Fabricio Werdum (Muay Thai / Brazilian Jiu-Jitsu) – 86
Gabriel Gonzaga (Muay Thai / Brazilian Jiu-Jitsu) - 85
Cain Velasquez (Boxing / Wrestling) – 85
Brandon Vera (Muay Thai / Brazilian Jiu-Jitsu) - 84
Antoni Hardonk (Kickboxing / Wrestling) - 84
Mirko Cro Cop (Kickboxing / Wrestling) - 83
Justin McCully (Boxing / Brazilian Jiu-Jitsu) - 81
Heath Herring (Kickboxing / Wrestling) - 80
Mark Coleman (Boxing / Wrestling) - 78
Eddie Sanchez (Kickboxing / Wrestling) – 75
Light-Heavyweight Division:
Rashad Evans (Boxing / Wrestling) - 93
Anderson Silva (Muay Thai / Brazilian Jiu-Jitsu) - 93
Lyoto Machida (Kickboxing / Brazilian Jiu-Jitsu) - 93
Rampage Jackson (Boxing / Wrestling) - 91
Forrest Griffin (Kickboxing / Brazilian Jiu-Jitsu) - 90
Thiago Silva (Muay Thai / Brazilian Jiu-Jitsu) - 90
Chuck Liddell (Kickboxing / Wrestling) - 88
Rich Franklin (Boxing / Wrestling) – 88
Dan Henderson (Boxing / Wrestling) - 88
Shogun Rua (Muay Thai / Brazilian Jiu-Jitsu) - 87
Michael Bisping (Boxing / Brazilian Jiu-Jitsu) - 87
Tito Ortiz (Boxing / Wrestling) – 86
Brandon Vera (Muay Thai / Brazilian Jiu-Jitsu) - 84
Wilson Gouveia (Boxing / Brazilian Jiu-Jitsu) - 84
James Irvin (Muay Thai / Brazilian Jiu-Jitsu) - 81
Ryan Bader (Boxing / Wrestling) - 80
Stephan Bonnar (Kickboxing / Brazilian Jiu-Jitsu) - 80
Keith Jardine (Kickboxing / Wrestling) - 79
Tim Boetsch (Kickboxing / Wrestling) – 79
Houston Alexander (Muay Thai / Wrestling) - 76
Kazuhiro Nakamura (Boxing / Judo) – 76
Middleweight Division:
Anderson Silva (Muay Thai / Brazilian Jiu-Jitsu) - 94
Dan Henderson (Boxing / Wrestling) - 89
Rich Franklin (Boxing / Wrestling) - 89
Demian Maia (Boxing / Brazilian Jiu-Jitsu) - 88
Yushin Okami (Boxing / Wrestling) - 88
Michael Bisping (Boxing / Brazilian Jiu-Jitsu) - 88
Thales Leites (Boxing / Brazilian Jiu-Jitsu) - 88
Nate Marquadt (Boxing / Wresting) - 87
Ricardo Almeida (Boxing / Brazilian Jiu-Jitsu) - 85
Martin Kampmann (Muay Thai / Brazilian Jiu-Jitsu) - 85
Amir Sadollah (Muay Thai / Brazilian Jiu-Jitsu) - 85
Wilson Gouveia (Boxing / Brazilian Jiu-Jitsu) - 84
Mike Swick (Kickboxing / Brazilian Jiu-Jitsu) - 83
Kendall Grove (Muay Thai / Brazilian Jiu-Jitsu) - 82
Chris Leben (Boxing / Brazilian Jiu-Jitsu) - 80
Jason MacDonald (Boxing / Brazilian Jiu-Jitsu) - 79
Evan Tanner (Boxing / Brazilian Jiu-Jitsu) - 79
Drew McFedries (Boxing / Wrestling) – 77
Welterweight Division:
Georges St. Pierre (Kickboxing / Wrestling) - 94
BJ Penn (Boxing / Brazilian Jiu-Jitsu) - 93
Thiago Alves (Muay Thai / Brazilian Jiu-Jitsu) - 91
Sean Sherk (Boxing / Wrestling) - 91
Matt Hughes (Boxing / Wrestling) - 90
Diego Sanchez (Boxing / Wrestling) - 90
Josh Koscheck (Boxing / Wrestling) - 90
Jon Fitch (Boxing / Wrestling) - 89
Matt Serra (Boxing / Brazilian Jiu-Jitsu) - 89
Marcus Davis (Boxing / Wrestling) - 86
Ben Saunders (Kickboxing / Brazilian Jiu-Jitsu) - 85
Karo Parisyan (Boxing / Judo) - 85
Martin Kampmann (Muay Thai / Brazilian Jiu-Jitsu) - 85
Amir Sadollah (Muay Thai / Brazilian Jiu-Jitsu) - 84
Mike Swick (Kickboxing / Brazilian Jiu-Jitsu) - 83
Anthony Johnson (Kickboxing / Wrestling) – 82
Chris Lytle (Boxing / Brazilian Jiu-Jitsu) - 81
Matt Arroyo (Boxing / Brazilian Jiu-Jitsu) - 78
Josh Burkman (Boxing / Wrestling) - 77
Kyle Bradley (Boxing / Brazilian Jiu-Jitsu) – 75
Lightweight Division:
BJ Penn (Boxing / Brazilian Jiu-Jitsu) - 94
Sean Sherk (Boxing / Wrestling) - 92
Kenny Florian (Muay Thai / Brazilian Jiu-Jitsu) - 92
Diego Sanchez (Boxing / Wrestling) - 90
Tyson Griffin (Boxing / Wrestling) - 90
Matt Serra (Boxing / Brazilian Jiu-Jitsu) - 89
Roger Huerta (Kickboxing / Wrestling) - 89
Joe Stevenson (Boxing / Brazilian Jiu-Jitsu) - 87
Frank Edgar (Boxing / Wrestling) - 87
Nate Diaz (Boxing / Brazilian Jiu-Jitsu) - 86
Hermes Franca (Muay Thai / Brazilian Jiu-Jitsu) - 85
Gray Maynard (Boxing / Wrestling) - 84
Mac Danzig (Boxing / Brazilian Jiu-Jitsu) - 84
Thiago Tavares (Muay Thai / Brazilian Jiu-Jitsu) - 84
Joe Lauzon (Boxing / Brazilian Jiu-Jitsu) - 82
Rich Clementi (Boxing / Brazilian Jiu-Jitsu) - 81
Efrain Escudero (Boxing / Brazilian Jiu-Jitsu) - 81
Spencer Fisher (Boxing / Brazilian Jiu-Jitsu) - 81
Mark Bocek (Boxing / Brazilian Jiu-Jitsu) - 78
Kyle Bradley (Boxing / Brazilian Jiu-Jitsu) – 75
Friday, May 8, 2009
Tapout Crew will be included in UFC Undisputed
Tuesday, May 5, 2009
Sunday, April 19, 2009
My Review on the early demo
Saturday, April 18, 2009
Just got the UFC Undisputed demo code at gamestop
Thursday, April 16, 2009
Demo set for next Thursday!
Friday, April 10, 2009
New FAQ'S for UFC Undisputed
How does the judging system work? Can you give us some examples of what things score you points?
For UFC 2009 Undisputed, we use the same 10-point must system that the UFC uses to judge their fights. Fights are scored as in real life by effective striking, grappling and Octagon control. Landing strikes, performing takedowns and transitions or attempting submissions all award points to players. Stuffing takedowns, countering transitions and escaping from ground positions back to your feet also awards points. As with real life, however, there is that X-factor that comes into play when a fight is being judged – what is a particular judge looking for? One judge may place more emphasis on striking, while another places emphasis on grappling. While the preference of the judge when scoring is small, sometimes a match is so close that even the smallest detail can sway the fight.
How will the fatigue system ensure realistic tactical fights?
Just as in real MMA fights, pacing yourself in UFC 2009 Undisputed is important. If you are gassed, you will be less effective in striking, grappling or defending yourself. Players who come out throwing caution to the wind with a flurry of attacks will visibly notice their fighter’s movement slowing, which in-turn decreases reaction time. Picking your shots is something that players will have to pick up on if they want to perform well in later rounds.
Around the office, we’ve noticed that newcomers who pick up the game tend to get overzealous and gas early, leaving themselves open to being knocked out. However, when we play against each other, often times there is a lot of “feeling out” going on and we end up making it into the later rounds.
Will the cuts, bruises, and welts inflicted upon the fighters become more severe or bigger as the fight goes on?
Focusing on specific parts of an opponent’s body will definitely add to the level of visible damage. Cuts will open and begin to bleed more if struck repeatedly while bruising becomes darker and more pronounced as more strikes are landed.
Is there a limit on how many created fighters will be allowed?
You can have up to 100 created fighters at any one time, so there is plenty of room to fill out your stable of fighters.
Thursday, April 9, 2009
Demo will not be available next week
This sucks i was pumped but oh well the wait will be worth it!
Wednesday, April 8, 2009
Good Interview with Neven Drivinski
I hear you guys did something a little different with the voice-over sessions as well.
We wanted to try to create a pay-per-view experience, where it feels like you're not just watching, you're actively participating. To do this, we brought in Joe Rogan and Mike Goldberg for 36 hours doing VO. And the way we captured the VO, we would just sit and play the game and pipe the gameplay into their booth and have them call what they see. And one of the cool things we did, is we always made sure that we brought in both announcers together. Typically for sports games, they bring in one guy who does play-by-play and one guy to do color, but these guys have a very unique style where sometimes Joe will do play-by-play or Mike will do color, and sometimes they talk over each other, and it was really important to us to create that realism with the VO. They both did an incredible job.
How tough was it to balance the game so, say, a striker doesn't always overpower a submissions expert when it comes to gameplay?
This is a fighting game, but it's really about the sport of Mixed Martial Arts. So to that end, we really specialize each fighter in one particular grappling and one particular striking technique. You're pitting the styles against each other. The three striking techniques are boxing, kickboxing and Muay Thai, and the grappling techniques are Brazilian jiu jitsu, judo and wrestling. Rampage is a boxer/wrestler in our game. He's really known for his boxing and striking and his ground game really falls into wrestling as opposed to judo. So, this all adds to the game having that easy to pickup and play but difficult to master aspect to it. You can get in and bang with your friends by using punches and kicks with the face buttons, but much like the real UFC, if you want to win every time, you'll need to invest some time and learn the upper echelon of the control scheme. You can't be one-dimensional. You won't get by for long by just knowing the stand up game. You'll need to learn the submissions and the ground game and the transitions involved. The game does a good job of creating an easy level of entry, but there is a deep, deep game there if you want to invest the time.
How long does the average fight in the game last?
It really just depends. If I'm fighting my lead designer in the office, there is a lot of back and forth. There are a lot of tension-filled fights where you feel the fight can end at any moment. You get him in a submission, but then he pulls out and tries to knock you out. Then again, there are fights that end really quickly. We have a lot of attributes that differentiate each fighter from striking offense and defense to grappling offense and defense, so there are a lot of variables involved. As a result, you can get a flash knockout. Typical fighting games can be rigid, where you're health is down, then you get hit one more time and you die. But with us, it's a lot more loose, like a real fight. If a guy slips a punch, then I come in and catch him, that may result in a flash knockout. Just like the real UFC, if you get caught, you get caught. But at the same time, if you're fighting someone really good, and you both understand the control scheme, the fight could go the distance.
How brutal do the fights get? Is there a lot of blood? Do the fighters get bruised?
That's a big thing for us because the UFC's tagline is "As real as it gets." So that's our unofficial motto here. For each of these fighter models we take three-dimensional scanning and photographs of them, and each model goes through multiple stages of bruising and swelling and cuts and bleeding. We want to immerse you in the world without showing you a stamina bar. You'll know how your fighter is doing based on how he looks in the game. You start throwing elbows at a guy's face and it will open him up. The blood will spill on the mat. We're not openly gratuitous, when you pull an arm bar, you're not going to pop the bone out of his arm, but if I start kicking you in the legs, you'll see multiple levels of bruising and swelling. Guys will get punched in the eye and there might be multiple cuts. On top of that, the animations in the game change themselves, so if you get tired or you exert yourself too much, your hands will drop, you'll be breathing heavier, your movements won't be as fluid or as quick, so there are a lot of nuances that we try to replicate to show your fighter's status.
In career mode, you're basically working your way up through the system of UFC. So, you're going to create your character, you'll assign yourself a striking and grappling technique, then you train those skills. You won't have as much power, energy or ability as the typical UFC fighter when you start out, but as you progress through career you'll get better. And we don't have any cheesy mini-games where you mash the buttons to push a weight bar up. The training you do in the career mode is fighting like you would in a real fight. So if you have a fight coming up, and you're a boxing/wrestler guy and you're next opponent is a Muay Thai guy, then your training partner will be a Muay Thai fighter, so you can train against those moves. There's a whole interactive calendar system where you know your fight is in a couple of weeks and you'll need to pick where you'll train, where you'll spar and where you should rest in order to build up your stamina. It's like a game within the game where you might want to risk training right before a fight, losing out on some of your stamina, but at the same time gaining valuable points on your standing game. The choices are all up to you on how you shape your career. And once you start building up his skill, you can take your created fighter online, so it's a cool way to get invested in your character and his abilities. It also lets you replay the game multiple ways because you can start one career as a boxer/wrestler, then when that career is done, you can play as a fighter who is into kickboxing and judo and have a completely different experience.
Source- www.espn.com
Tuesday, April 7, 2009
New UFC Undisputed 2009 interview
Here is a good interview with one of the people working on UFC Undisputed 2009. So excited for this game!
THQ Seeks 2010 and 2011 releases of Undisputed
Sunday, April 5, 2009
UFC Undisputed Forrest Griffin Interview
Saturday, April 4, 2009
UFC Undisputed 2009 Sponsor List
Camps (17)
10th Planet Jiu-Jitsu
Alliance MMA
American Top Team
Black House
Brazilian Top Team
Cesar Gracie Jiu-Jitsu
Extreme MMA
Greg Jackson’s Gym
HIT Squad
Minnesota Martial Arts Academy
Serra Jiu-Jitsu
Sityodtong USA
Team Nogueria
Team Penn
Team Quest
Team Takedown
The Pit
Commercial Sponsors (33)
American Fighter
And 1
Clinch Gear
Conquest
Death Clutch
Fairtex
FYT
Hayabusa Fight Wear
Harley-Davidson
Headblade
HITMAN Fight Gear
Hostility
Metabolic Adaptation
Microtech
MMA Warehouse
Nuvasive
NOGI
One More Round
On The Mat
Pain Athletics Inc.
Premier Fighter
RVCA
Sinister Brand
Skin Industries
Sprawl
Sucker Punch
Take A Nap Fight Gear
Tapout
Toe 2 Toe
Warrior International
Xyience
THQ
Yuke’s
Tim Sylvia and Andrei Arloski Undisputed Screen Shots
This is the Screen Shot of Tim Sylvia in UFC Undisputed 2009 you can definitely tell it's him, they did a great job of making him!
This is Andrei Arloski they did not do a great job making him but not a horrible job either. He should be fun to play with in UFC Undisputed.
Friday, April 3, 2009
More UFC FAQ's
What is the maximum HD output resolution?
The maximum HD output resolution for UFC 2009 Undisputed is 1080p on both Xbox 360 and PlayStation 3.
How many submissions will there be?
We have all the traditional submissions that players would find in the UFC, including arm bars, guillotine chokes, kimuras, rear naked chokes, triangle chokes and even some exotic moves like the knee bar and north/south choke. The really interesting aspect of the submission system, however, is the number of varied positions from which players can attempt to lock in a submission. The arm bar, for instance, is traditionally attempted from the Mount or Guard Positions, and we make sure to include those in the game. In UFC 2009 Undisputed, some fighters also have the ability to perform a flying arm bar from a Single Collar Tie.
Can you perform illegal moves like a knee to the groin or head butt?
In UFC 2009 Undisputed, we do not support fouls or illegal tactics. Due to the physics-based combat of the game, we felt it might be frustrating for players to land an accidental low blow or illegal strike and be penalized for it. As far as intentional fouls are concerned, the UFC is full of very sportsmanlike fighters, and intentional fouling has never really become a major strategy like it has in say, boxing. It simply isn’t something that we felt was appropriate for our game or the UFC as a license.
Source http://community.ufcundisputed.com/blog-post/ask-thq-undisputed-developer-qa-6
Thursday, April 2, 2009
UFC Undisputed 2009 FAQ'S
Here are some FAQ'S answered by John Edwards about UFC Undisputed 2009, this game is going to be the game of the year!
Any unlockables that we can get?
While I can’t reveal specifics, yes, we do provide unlockable content.
Any sharing created fighters with friends?
While you can utilize your CAF generated fighters to compete with your friends, we do not currently support sharing your CAF fighters.
Trophies and achievements for PS3/Xbox 360?
Definitely!
Flying arm bars in the game?
Yep!
How many ways can a fight be stopped? After a serious punishment, can you just collapse from a light punch?
Fights can be ended through knockouts, by tapping out due to submission or by TKO through an accumulation of damage. Much like a real UFC bout, any time a fighter is unable to defend himself, the fight will be stopped.
Only strikes of a certain power level can cause a knockout. For instance, a jab, no matter how cleanly landed, is generally not enough to knock out an opponent, but it definitely contributes to the cumulative damage that a fighter is able ot absorb and can set up a hook or head kick to end the fight in a brutal fashion.
Will there be special fighting styles for specific fighters, Silva?
Not complete fighting styles per se, but specific fighters will definitely have supplemental strikes, submissions, slams, transitions or counters that are unique to them. Anderson Silva, for example, has the unique ability to catch a punch and immediately pull an opponent into his Muay Thai clinch!
Source www.ufcundisputed.com
Technorati Profile
UFC Undisputed 2009 Ground Game
"The ground game can be thought of as a pyramid, ordered in terms of the offensive fighter's advantage. At the bottom of the pyramid you have the Open Guards, in which the offensive fighter only has a marginal level of advantage over the defender. Of all the ground Positions, the offensive fighter does the least amount of damage from here. As the offensive fighter moves up the pyramid by performing Transitions, he gains more powerful strikes and Submissions, ultimately ending up in Mount Up, the most advantaged of all ground Positions. From here, victory for the offensive fighter is almost assured, and the defensive fighter is virtually powerless to fight back. To survive, defensive fighters much attempt to perform Transitions of their own, which can help him move further down the pyramid, return him to standing, or even reverse situations and put him in the offensive Position."
Source www.ign.com
As the days go on this games looks better and better. This is a must buy game for sure!
Wednesday, April 1, 2009
UFC Undisputed 2009 Ground Game Tutorial
UFC Undisputed 2009 Ground Game Tutorial
This is the ground game video tutorial featuring Neven Dravinski, can't wait for this game!
UFC Undisputed 09 ps3 trophies released!































UFC Undisputed GSP Cover revealed!
Tuesday, March 31, 2009
UFC Undisputed 09
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